Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,569 cards · showing 1–60 (page 1 of 43) · 2 ms
Including banned cards — hide them
Land
This land enters tapped.
{tap}: Add {white}.
{tap}, Sacrifice this land: Add one mana of any color.
Odyssey · Common$0.18
Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
Prophecy · Uncommon$0.27
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as there are seven or more cards in your graveyard. (It can't be the target of spells or abilities.)
Odyssey · Common$0.24
Legendary Creature — Octopus Noble
Tap an untapped Octopus you control: Tap target permanent.
{blue}{blue}{blue}: Tap all creatures without flying.
3/3 Odyssey · Rare$0.43
Instant
Counter target spell. You gain 3 life.
Invasion · Rare$0.32
Creature — Human Cleric
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1/2 Urza's Destiny · Rare$84.79
Instant
Target creature gains haste until end of turn.
Draw a card.
Torment · Common$0.47
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control.
Scourge · Common$0.13
Sorcery
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Odyssey · Common$0.09
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Nemesis · Common$0.32
Creature — Zombie Centaur
When this creature enters, sacrifice a creature.
2/2 Onslaught · Common$0.07
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback—{1 generic}{green}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$1.30
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Invasion · Uncommon$0.26
Enchantment
{1 generic}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Odyssey · Rare$2.88
Creature — Human Soldier
Flying
{1 generic}{blue}{blue}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
4/3 Mercadian Masques · Rare$0.40
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1 generic}.
Nemesis · Rare$6.30
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
Odyssey · Common$0.12
Enchantment
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
Onslaught · Uncommon$0.21
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Apocalypse · Uncommon$0.22
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Invasion · Rare$0.55
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
Urza's Destiny · Uncommon$0.43
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
Odyssey · Common$0.12
Creature — Wall
Defender (This creature can't attack.)
Flying
When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
4/4 Scourge · Rare$0.28
Creature — Human Mercenary
{1 generic}{black}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1/1 Prophecy · Common$0.09
Enchantment
{3 generic}{red}{red}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Onslaught · Rare$24.75
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
Invasion · Common$0.14
Instant
Kicker {1 generic}{red} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Invasion · Common$0.09
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Nemesis · Common$0.11
Sorcery
Draw a card for each Bird on the battlefield.
Onslaught · Common$0.46
Creature — Bird
Flying
{1 generic}{red}, Sacrifice a Goblin creature: This creature deals damage equal to the sacrificed creature's power to any target.
2/2 Onslaught · Uncommon$0.09
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {white} ({W}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.34
Creature — Human Cleric
Cleric creatures have vigilance.
2/4 Legions · Uncommon$0.19
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Onslaught · Rare$0.43
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6/6 Legions · Rare$2.10
Creature — Leech
White spells you cast cost {white} more to cast.
1/3 Invasion · Rare$0.38
Creature — Wall
Defender (This creature can't attack.)
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
0/4 Mercadian Masques · Common$0.11
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Prophecy · Common$0.34
Legendary Creature — Human Spellshaper
{X}{blue}, {tap}, Discard two cards: Return X target creatures to their owners' hands.
3/3 Prophecy · Rare$0.52
Creature — Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
2/2 Mercadian Masques · Common$0.12
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Planeshift · Uncommon$0.14
Artifact Creature — Golem
As this creature enters, choose a color.
This creature is the chosen color. (It's still an artifact.)
4/4 Invasion · Uncommon$0.14
Creature — Kavu
{1 generic}{green}: Target Kavu creature gets -1/+1 until end of turn.
2/2 Planeshift · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Scourge · Uncommon$4.39
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1 generic}{blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Rare$2.29
Legendary Creature — Merfolk Wizard
{3 generic}: Target player mills three cards.
1/3 Torment · Rare$1.15
Creature — Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1 generic}{green}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2 Scourge · Rare$0.32
Creature — Kavu
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
2/2 Planeshift · Common$0.09
Creature — Illusion
Flying
{2 generic}{blue}, Discard a card: Return this creature to its owner's hand.
6/6 Odyssey · Rare$0.35
Creature — Human Wizard
{blue}, {tap}: Target creature gains flying until end of turn.
{black}, {tap}: Target creature gets -2/-0 until end of turn.
1/1 Apocalypse · Common$0.09
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Apocalypse · Uncommon$0.21
Creature — Volver
Kicker {1 generic}{blue} and/or {black} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)
If this creature was kicked with its {1 generic}{blue} kicker, it enters with two +1/+1 counters on it and with flying.
If this creature was kicked with its {black} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."
3/3 Apocalypse · Rare$0.35
Creature — Human Cleric
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 1 life for each card in your graveyard.
4/4 Judgment · Uncommon$0.20
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
1/5 Onslaught · Rare$0.33
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Mercadian Masques · Common$1.19
Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9 generic}{white}{white}{white} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Rare$0.34
Creature — Hydra
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1 generic}, Remove a fade counter from this creature: It deals 1 damage to any target.
5/1 Nemesis · Uncommon$0.11
Creature — Kavu
{2 generic}: This creature becomes colorless until end of turn.
3/3 Invasion · Common$0.10
Creature — Ooze
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
*/* Scourge · Rare$1.47
Creature — Ape
{green}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
6/5 Urza's Destiny · Rare$0.09
Creature — Spider
Reach (This creature can block creatures with flying.)
First strike
2/5 Planeshift · Rare$0.34