Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
51 cards · 2 ms
Including banned cards — hide them
Enchantment
Whenever a creature enters, this enchantment deals 2 damage to it.
Weatherlight · Uncommon$0.74
Creature — Elemental
Flying
4/4 Fourth Edition · Uncommon$0.03
Creature — Kavu
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
2/2 Planeshift · Common$0.09
Creature — Leech
Black spells you cast cost {black} more to cast.
{black}: This creature gets +1/+1 until end of turn.
2/2 Invasion · Rare$0.24
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.42
Creature — Griffin
Flying
{1 generic}{blue}, Discard a card: Return this creature to its owner's hand.
3/2 Odyssey · Uncommon$0.21
Creature — Bird Soldier
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.
2/2 Judgment · Common$0.05
Instant
Add {red} for each Goblin on the battlefield.
Onslaught · Common$3.18
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Odyssey · Rare$0.36
Enchantment — Aura
Enchant land
Enchanted land has "{tap}, Discard a card: Gain control of target creature until end of turn."
Odyssey · Uncommon$1.07
Creature — Human Wizard
{tap}: Target creature with power 2 or less can't be blocked this turn.
1/1 Onslaught · Common$0.04
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Onslaught · Common$0.10
Instant
Tap all creatures without flying.
Odyssey · Uncommon$0.34
Creature — Human Wizard
{blue}, {tap}: Target creature gains flying and becomes blue until end of turn.
2/2 Planeshift · Common$0.18
Creature — Serpent
This creature can't attack unless defending player controls an Island.
{blue}, Sacrifice an Island: Target land becomes an Island until end of turn.
4/3 Odyssey · Common$0.07
Sorcery
Destroy target land.
Flashback {5 generic}{red}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.20
Creature — Human Cleric
Whenever this creature attacks, you lose half your life, rounded up.
Whenever this creature deals combat damage to a player, that player loses half their life, rounded up.
Morph {3 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Rare$6.03
Creature — Beast
This creature can't attack or block alone.
3/4 Odyssey · Common$0.02
Creature — Human Soldier
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3 Apocalypse · Uncommon$0.20
Sorcery
Return two target creatures to their owners' hands.
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Judgment · Uncommon$0.31
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Scourge · Rare$9.02
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Weatherlight · Rare$2.15
Enchantment
{2 generic}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Apocalypse · Rare$0.34
Creature — Squid Beast
When this creature enters, tap all lands target player controls.
2/2 Prophecy · Common$0.14
Creature — Beast
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
4/7 Legions · Common$0.11
Creature — Drake
Flying
When this creature enters, put target red or green creature on top of its owner's library.
2/2 Planeshift · Common$0.13
Creature — Yeti
{tap}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
3/3 Ice Age · Rare$0.22
Creature — Kavu
When this creature enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
4/5 Apocalypse · Uncommon$0.17
Creature — Beast
{green}: Target Beast creature gains trample until end of turn.
6/6 Onslaught · Uncommon$0.13
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Alliances · Uncommon$2.03
Creature — Sliver
All Slivers have "{tap}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
3/3 Legions · Rare$7.52
Creature — Kavu
This creature gets +1/+1 as long as you control a Swamp.
3/2 Planeshift · Common$0.06
Creature — Nightmare Beast
When this creature enters, exile target land.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2 Torment · Common$0.19
Creature — Insect Spirit
Trample
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
{tap}: Put a +1/+1 counter on this creature.
0/0 Judgment · Rare$0.21
Creature — Illusion Dog
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
2/2 Odyssey · Common$0.09
Creature — Zombie Imp
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
1/1 Torment · Common$1.49
Instant
Target blocking creature gets +7/+7 until end of turn.
Fourth Edition · Rare$0.11
Creature — Wurm
7/6 Ice Age · Common$0.19
Creature — Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/3 Invasion · Uncommon$0.17
Creature — Basilisk
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block this creature do so.
4/5 Odyssey · Rare$0.36
Creature — Elf
When this creature dies, create two 1/1 green Insect creature tokens.
2/2 Onslaught · Common$0.13
Creature — Merfolk
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3 generic}{blue}: This creature gains flying until end of turn.
1/2 Apocalypse · Uncommon$0.25
Creature — Beast
Trample
Morph {4 generic}{green}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7/4 Scourge · Common$0.05
Creature — Wurm
{2 generic}{red}, {tap}: Destroy target nonbasic land.
3/3 Invasion · Uncommon$0.22
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Torment · Rare$3.29
Sorcery
Target player discards two cards.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Scourge · Common$0.05
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Invasion · Common$0.14
Enchantment
{1 generic}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Onslaught · Rare$11.38
Creature — Nightmare Dragon
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7/7 Judgment · Rare$1.45Banned
Creature — Human Cleric
{1 generic}{white}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
2/2 Scourge · Common$0.10