Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
76 cards · showing 1–60 (page 1 of 2) · 2 ms
Including banned cards — hide them
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {blue}. This land deals 1 damage to you.
Ice Age · Rare$0.34
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Apocalypse · Uncommon$0.21
Sorcery
Destroy all lands.
Fourth Edition · Rare$7.21
Land
{tap}: Add {colorless}.
{tap}: Add {red} or {white}. This land deals 1 damage to you.
Apocalypse · Rare$0.24
Land
{tap}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Onslaught · Rare$18.15
Enchantment — Aura
Enchant creature
Cumulative upkeep {red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
Ice Age · Rare$1.72
Creature — Orc
This creature can't block creatures with power 2 or greater.
3/2 Fifth Edition · Common$0.15
Land
{tap}: Add {colorless}.
{tap}: Add {green} or {white}. This land deals 1 damage to you.
Ice Age · Rare$0.38
Creature — Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3 Torment · Common$0.14
Sorcery
Destroy target artifact, enchantment, or land.
Visions · Uncommon$0.05
Creature — Wall
Defender (This creature can't attack.)
{0 generic}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4/5 Homelands · Common$0.13
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Ice Age · Uncommon$6.67Banned
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Untap target land.
Odyssey · Rare$0.78
Instant
Until end of turn, lands you control gain "{tap}: Add one mana of any color."
Scourge · Common$0.13
Creature — Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
2/1 Fifth Edition · Common$0.13
Creature — Elf Shaman Bard
All creatures able to block this creature do so.
2/4 Alliances · Uncommon$0.17
Instant
Return all creatures to their owners' hands.
Stronghold · Rare$0.30
Creature — Angel
Flying
Whenever this creature deals damage, you gain that much life.
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5 Onslaught · Rare$2.39
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Alliances · Rare$0.30
Land
{tap}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Onslaught · Rare$15.45
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Artifact
{3 generic}, {tap}: Target creature gains first strike until end of turn.
Ice Age · Uncommon$0.22
Creature — Elf Druid
When this creature dies, if it was blocked this turn, you gain 4 life.
2/2 Alliances · Common$0.08
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Tempest · Uncommon$0.33
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Fourth Edition · Uncommon$0.29
Creature — Human Soldier Scout
{1 generic}, {tap}: Target creature gains first strike until end of turn.
1/1 Fifth Edition · Common$0.11
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Ice Age · Uncommon$0.30
Land
This land enters tapped.
{tap}: Add {white}.
{tap}, Sacrifice this land: Add {green}{blue}.
Invasion · Common$0.21
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Creature — Kavu
When this creature enters, draw a card.
3/3 Invasion · Common$0.03
World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Homelands · Rare$16.69
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
Odyssey · Uncommon$0.30
Creature — Beast
Whenever this creature attacks or blocks, sacrifice a land.
6/4 Prophecy · Uncommon$0.05
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Alliances · Uncommon$2.03
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {green}. This land deals 1 damage to you.
Apocalypse · Rare$0.59
Basic Land — Mountain
({T}: Add {R}.)
Fourth Edition · Common$0.09
Land
{tap}: Add {colorless}.
Threshold — {green}{white}: This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
Judgment · Uncommon$0.16
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green}{green}.
Stronghold · Common$0.25
Basic Land — Plains
({T}: Add {W}.)
Fourth Edition · Common$0.06
Sorcery
Put two target lands on top of their owners' libraries.
Urza's Destiny · Rare$0.98
Land
{tap}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Onslaught · Rare$20.24
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Homelands · Rare$1.90
Instant
Rain of Blades deals 1 damage to each attacking creature.
Scourge · Uncommon$0.06
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {white}{white}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$1.02
Land
{tap}: Choose a color. Add one mana of that color unless any player pays {1 generic}. Activate only as an instant.
Prophecy · Uncommon$0.34
Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
{tap}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
2/3 Chronicles · Rare$0.37
Creature — Elemental Spirit
{blue}: This creature gets +1/+0 until end of turn.
2/3 Ice Age · Uncommon$0.23
Land
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{tap}: Add {colorless}.
Alliances · Rare$0.80
Land
This land enters tapped.
{tap}: Add {red} or {green}.
Invasion · Uncommon$0.16
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {red}. This land deals 1 damage to you.
Apocalypse · Rare$0.22
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Urza's Legacy · Common$0.08
Land
{1 generic}, {tap}: Add {white}{blue}.
Odyssey · Rare$0.20
Basic Snow Land — Swamp
({T}: Add {B}.)
Ice Age · Common$0.62
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {black} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Ice Age · Common$0.14
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment.
Bird creatures get +1/+1 for each feather counter on this enchantment.
Judgment · Uncommon$4.43
Land
This land enters tapped.
{tap}: Add {black}.
{1 generic}{black}: This land becomes a 1/1 black Skeleton creature with "{black}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Urza's Legacy · Uncommon$0.36
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Urza's Legacy · Rare$1.92
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. This land deals 1 damage to you.
Ice Age · Rare$0.57
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {green}. Activate only if you control a Swamp.
Torment · Uncommon$0.30